By Thomas Kent
Sorcerers distinguish themselves with their ability to cast spells of devastating power and scope, using large staves as conduits for their magick.
![Dragon's Dogma 2 Sorcerer Overview: Skills, Augmentations, and More (1) Dragon's Dogma 2 Sorcerer Overview: Skills, Augmentations, and More (1)](https://i0.wp.com/static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/sorcerer-vocation-guide-dd2.png)
Quick Links
- Sorcerer Overview
- Key Features and Skill Highlights
- All Sorcerer Weapon Skills
- All Sorcerer Core Skills
- All Sorcerer Augments
Key Takeaways
- Sorcerer specializes in powerful magick attacks using staves, requiring strategic positioning for maximum impact.
- Spells have long cast times, making Sorcerer vulnerable to interruptions and dependent on abilities like Quickspell.
- Pros include powerful AoE spells and high burst damage, but cons include lower defenses and vulnerability to interruptions.
Hello, Arisen!
The Sorcerer vocation in Dragon's Dogma 2 offers a gameplay experience centered around the mastery of powerful magicks, delivering awe-inspiring offensive capabilities at the cost of heightened vulnerability. For those who relish the role of a spellcaster, weaving intricate spells from the safety of the backline and watching as they reshape the battlefield, the Sorcerer presents an enticing path filled with both grandeur and peril.
The Sorcerer is a vocation completely specialized in various magick attacks.
Their magick is conjured with both hands through a large staff, and can change the tide of battle at any given opportunity.
As their magick spells take longer to cast, it is key for the Sorcerer to find a safe place and determine the correct moment to strike.
Sorcerer Overview
The Sorcerer in Dragon's Dogma 2 emerges as an Advanced Vocation, wielding the formidable power of offensive magicks to command the battlefield from afar. As practitioners of the arcane, Sorcerers specialize in conjuring powerful area-of-effect spells, shaping the outcome of engagements with their unparalleled magical capabilities.
Key Features and Skill Highlights
Sorcerers distinguish themselves with their ability to cast spells of devastating power and scope, using large staves as conduits for their magick. The vocation's spells, while potent, require significant cast times, necessitating strategic positioning and timing to unleash their full potential effectively. This reliance on longer incantations places a premium on the Sorcerer's ability to find safe vantage points from which to dictate the flow of combat.
Returning from the original Dragon's Dogma, the Sorcerer vocation brings an arsenal designed for high burst-damage output across wide areas, making it ideal for engagements where controlling space and inflicting damage on multiple targets simultaneously is paramount. To counterbalance their formidable offensive capabilities, Sorcerers possess lower defenses and are susceptible to interruptions during spellcasting, underscoring the importance of support from other vocations and careful placement on the battlefield.
The Sorcerer's toolkit includes skills like Quickspell, which reduces spell casting times at the expense of stamina, offering a way to mitigate one of the vocation's primary vulnerabilities. Additionally, the ability to enter a stance that rapidly restores stamina is invaluable, ensuring that Sorcerers can maintain their offensive rhythm even during protracted encounters.
Bane Archistaff
3.33
An archistaff infused with the miasma of a dragon that lived on after death, fueled by hatred. Only those fit to endure its oppressive aura may wield it.48000
sorcerer
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Pros and Cons
Pros:
- Powerful AoE Spells: Capable of affecting large areas and multiple targets, Sorcerers can dramatically influence the course of battle with their spells.
- High Burst-Damage: When the conditions align, Sorcerers can unleash spells that deliver massive damage in a single, explosive burst.
- Strategic Gameplay: The need for careful positioning and timing adds a layer of strategic depth to playing a Sorcerer, rewarding foresight and tactical acumen.
- Stamina Restoration Stance: A unique ability that allows for quick stamina recovery, facilitating sustained spellcasting in longer battles.
Cons:
- Vulnerable to Interruptions: The long cast times of Sorcerer spells make them susceptible to being disrupted by enemy attacks, requiring vigilance and protection from allies.
- Lower Defenses: Inherent vulnerabilities necessitate reliance on strategic positioning and possibly the support of other vocations to avoid direct confrontation.
- Dependent on Casting Time Reductions: To maximize effectiveness, Sorcerers may rely heavily on abilities like Quickspell, which can deplete stamina and require careful management.
![Dragon's Dogma 2 Sorcerer Overview: Skills, Augmentations, and More (6) Dragon's Dogma 2 Sorcerer Overview: Skills, Augmentations, and More (6)](https://i0.wp.com/static0.hardcoregamerimages.com/wordpress/wp-content/uploads/2024/03/sorcerers-dd2.png)
All Sorcerer Weapon Skills
Skill | Rank | Cost | Description |
---|---|---|---|
Salamander | 1 | 200 | Conjures a flame that slithers forward along the ground. The flame remains for a time and deals continuous damage to any targets it touches. |
High Salamander | 5 | 1300 | An advanced form of Salamander that extends both the flame's range and the debilitation's duration. |
Thundermine | 1 | 200 | Conjures a ball of lightning that automatically unleashes crackling bolts at foes who draw near. The bolts also knock down smaller targets. Dissipates in time or after a number of attacks. |
High Thundermine | 5 | 1300 | An advanced form of Thundermine that extends the spell's duration and increases the number of attacks unleashed from the ball of lightning before it dissipates. |
Hagol | 2 | 300 | Summons a bone-chilling blizzard in the immediate vicinity that damages any targets it touches and inflicts them with frostbite. |
High Hagol | 6 | 1600 | An advanced form of Hagol that extends both the blizzard's range and the debilitation's duration. |
Decanter | 4 | 700 | Saps the target's Health and grants it to the caster. The effect continues for as long as the spell is maintained, but the caster must remain stationary. |
High Decanter | 7 | 2000 | An advanced form of Decanter that has a greater effective range and increased healing potency. |
Seism | 5 | 1100 | Sends eruptions of stone high into the air, dealing physical damage. Especially effective against targets resistant to magick. |
High Seism | 7 | 2000 | An advanced form of Seism that causes even more eruptions of stone, inflicting greater harm over a wider area. |
Prescient Flare | 6 | 1800 | Affixes a target with a magickal orb that explodes after a time if it is attacked. Striking the orb adds more explosions and makes them more powerful. Orb fades if not attacked for a period of time. |
Augural Flare | 8 | 2500 | An advanced form of Prescient Flare that extends the duration before the orb detonates and increases the number of possible explosions. |
Meteoron | Conjurer's Jottings | Conjurer's Jottings | Summons a meteor shower, dealing immense damage to targets across a broad range. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a wide-open space. |
Maelstrom | Myrddin's Chronicle | Myrddin's Chronicle | Conjures a whirlwind to wreak havoc upon those caught in its path. Prevents movement while incanting, and is unaffected by Quickspell. Most effective when cast in a cramped space. |
All Sorcerer Core Skills
Skill | Description |
---|---|
Galvanize | Rapidly replenishes stamina through single-minded focus. It can be employed while moving, but with reduced efficacy. |
Bursting Bolt | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. The effect varies based on the active enchantment. |
Quick Spell | Greatly hastens incantation speed at the cost of stamina. |
Levitate | Allows the player to float temporarily. |
All Sorcerer Augments
Augment | Rank | Cost | Description |
---|---|---|---|
Asperity | 2 | 300 | Increases the likelihood of inflicting debilitations with your attacks. |
Stasis | 4 | 900 | Reduces the rate at which items deteriorate. |
Constancy | 6 | 1800 | Augments your Knockdown Resistance. |
Catalysis | 8 | 3000 | Increases damage dealt when exploiting a hostile target's elemental weakness. |
Sagacity | 9 | 5000 | Augments your Magick. |
Related
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